The Bestiary

Enemies of the Trial

Each era brings its own threats. Some teach. Some test. One ends the run. The bestiary grows with every era we unlock.

  • Ancient Egypt lesser

    Dust Wraith

    A scrap of unburied desert. Fast, fragile, never alone.

    Behavior — Charges in straight lines from the arena edge. No projectiles. Dies to a single solid hit.

    Threat — Swarm pressure. Lone wraiths are nothing. Six at once and you start missing shots.

  • Ancient Egypt common

    Jackal Sentinel

    Bronze-collared, ritually starved, sworn to the priest-king's gate.

    Behavior — Advances in a slow crouched walk, raises a small bronze shield to block frontal shots. Side-shot or wait for the swing.

    Threat — Punishes lazy aiming. Teaches the bestiary's first real lesson — angle matters.

  • Ancient Egypt common

    Scarab Swarm

    A glittering ball of beetles. It scatters when shot. The pieces find you.

    Behavior — Floats above head-height, splits into three smaller swarms when destroyed. Each smaller swarm seeks you for 5 seconds before dispersing.

    Threat — AoE arrows are mandatory. Single-arrow runs hit a wall here.

  • Ancient Egypt elite

    Mummified Archon

    A priest who refused to die. Linen-wrapped, holding a long bronze bow.

    Behavior — Stationary. Returns fire on a long cooldown with a slow, heavy arrow. Heavily armored — body shots glance.

    Threat — First true threat to your face. Voidpierce or precise headshots only.

  • Ancient Egypt elite

    Sun-Maddened Cleric

    Spent too long staring at the disk. Now chants AoE waves of solar damage.

    Behavior — Stops, raises arms, releases a slow expanding ring of fire. The ring is dodgeable — but you can't aim well while moving.

    Threat — Disrupts your rhythm. Kill on sight or eat the ring.

  • Ancient Egypt boss

    Priest-King Akheb

    The hand that set the trial in motion. He is no longer pleased with you.

    Behavior — Three phases. Phase 1: summons two archons. Phase 2: closes the arena ring inward, forcing your stance. Phase 3: voids his own body for 8 seconds at a time, undamageable except to Voidpierce.

    Threat — Run finale. If you don't have at least one void-aligned tool by the time he appears, you're farming the run for nothing.

Final art arrives with the closed beta. Names locked, behavior tuning in progress.