Development
Roadmap
The plan. Generic status only — no firm dates until we're confident. Subscribe to the devlog or join the beta list to know when each milestone actually lands.
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Foundation Done Core archery loop
Bow draw, aim, release. Roomscale-friendly stationary stance. Comfort tuning across Quest 2, Quest 3, and PCVR baselines.
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Foundation Done Combat prototype
Wave system, enemy AI fundamentals, three arrow archetypes, hit feedback, and the first version of the reward draft system.
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Demo In Progress Reward draft system
Three-choice reward picker after every clear. Tuned across arrows, modifiers, and summons. Synergy graph wired into the pickability scoring.
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Demo In Progress Ancient Egyptian era — content lock
Six enemies, one boss (Priest-King Akheb), four objective types, era-specific runes, lore + audio passes.
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Demo In Progress Demo build — Quest 3
First playable demo: full Egyptian era, full reward draft, three objective variants. Targets a 12–18 minute first session.
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Beta Planned Closed beta
Invite-only build via the beta signup list. Cohorted by headset. Focus on pacing, difficulty curve, and reward balance.
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Beta Planned Public App Lab demo
Open demo on Meta App Lab. Wider feedback loop, telemetry, and the first marketing push.
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Launch Planned Second era reveal
First post-Egyptian era teased — new enemy archetypes, new mechanical theme. Era unlock structure between runs.
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Launch Planned 1.0 launch — multi-era
Full release on Meta Horizon Store, Steam, and PSVR 2. Two complete eras at launch. Roadmap for future eras locked in.
Get a key when the closed beta opens.
Apply for Beta