Reward draft system
Three rewards after every clear. Synergy-scored against your current build so the draft feels coherent — not random. One arrow, one modifier, one summon per draft. Tribute drafts after boss kills break the rules.
Trial of the Ancients
You stand rooted at the centre of an ancient arena. Waves of mythic enemies advance. You draw a bow. You make decisions about which arrow power to take with you. The run is short. The run is sharp. The run is different every time.
Stand at the centre of the arena. Bow in hand. The trial begins.
Waves arrive from every direction. Aim. Draw. Release. Don't miss.
Three rewards after every clear. Arrow, modifier, or summon — pick one.
Stack the build. Watch the math fold. Push deeper. Or die and start again.
Three rewards after every clear. Synergy-scored against your current build so the draft feels coherent — not random. One arrow, one modifier, one summon per draft. Tribute drafts after boss kills break the rules.
Splitshot + bouncer + venom tip. Sun lance + crit sigil + heavy draw. Stacks combine in surprising ways. Order matters in the visual feedback — not in the math.
Falcons. Stone servitors. Cobras. Scarab broods. Each summon plays its own gameplay role — tank, damage, denial, utility — and stays with you for the run.
Between runs, runes carry forward. Small persistent buffs, unlock rules, and modifier weights. Designed to compound without dulling the per-run intensity.
Survive the waves. Defend the obelisk. Escort the brazier. The Trial of Akheb. Each era will introduce its own objective types alongside the standard wave format.
Closed beta is filling now. Or watch the trailer.