Why this game, why now
We've shipped VR for a long time. Most of it was on someone else's brief — bilingual interactive spaces for banks, training modules for enterprises, education for cultural institutions. We learned headsets cold. We learned what makes people comfortable inside one. And we learned that the moment everyone remembers is always the same moment: the first time the body does something instinctive in VR. Aim. Reach. Pull. Release.
Trial of the Ancients is what happens when a team of XR specialists who love roguelites build a game around that exact moment. Roomscale-friendly. Stationary. Combat reduced to its purest verb. And then layered with the run-shaping depth that keeps a roguelite alive past hour ten.
Founders
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Mazen Amr
Co-Founder & CEO
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Mohamed Essam
Co-Founder & CTO
VVS was founded in 2021 and has grown to 20+ people across engineering, design, 3D art, sound, and production.
Selected client work
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NBK Virtugate
Bilingual VR experience for the National Bank of Kuwait — immersive virtual lobby and customer journey.
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Iman VR
VR for the Museum of the Prophet's Biography and Islamic Civilization — large-scale cultural deployment.
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Meet Eva Here
Mixed-reality installation for the ArtScience Museum in Singapore.
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Empathy Lab
VR training for the UK rail sector — passenger empathy and accessibility scenarios.
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RSA — Road Safety Learning Portal
3D road-safety education built for the Irish national school curriculum.
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Immersive Exposure
Meta Quest education platform teaching photography fundamentals through VR.